/*
 *   Copyright (C) 2008 - 2009  FireBalls
 *
 *   This program is free software: you can redistribute it and/or modify
 *   it under the terms of the GNU General Public License as published by
 *   the Free Software Foundation, either version 3 of the License, or
 *   (at your option) any later version.
 *
 *   This program is distributed in the hope that it will be useful,
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *   GNU General Public License for more details.
 *
 *   You should have received a copy of the GNU General Public License
 *   along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

// includes
#include <string>
#include <SDL/SDL.h>
#include "../util/Global.h"
using namespace std;

// define
#ifndef __Player__
#define __Player__

class Player;

extern Player *player;

class Player {
    public:

        Player();

        string getName();

        void setName(string str);

        void setCoord(int x, int y);

        void setCoordNormal();

        int getX();

        int getY();

        void setSurface(SDL_Surface *surf);

        SDL_Surface* getSurface();

        int getCoordY();

        int getCoordX();

        int getLevel();

        void setLevel(int i);

        void nextLevel();

        void setPoints(int i);

        void addToPoints(int i);

        int getPoints();

        int getLives();

        void setLives(int i);

        void addToLives(int i);

        void setPowerup(int i);

        int getPowerup();

    private:

        string name;

        Coord coord;

        SDL_Surface *Surf_Player;

        int level;

        int Points;

        int Lives;

        int powerup;

};

#endif
